An Introduction to Player Builds

When out on the terrain map, you will come across many settlements, towers, castles, and other objects you can enter to explore. Those objects are called "builds", and 6 Swords has a feature that lets players create all sorts of builds that are shared across all the players around the world.

All it takes to get started is some gold, a few tools, a place to build, and the creativity to design a playable virtual environment everyone can enjoy. Then, it takes a lot of time and effort to make a build really fun. The work put into a build is easily recognized by visitors, and the build system lets players create some truely impressive experiences.

Getting Started

 * 1. Buy a shovel
 * 2. Find a place on the terrain map
 * 3. Choose which type of build to create

Its really not that simple. Before you can build, you must have an idea of what you want to build. Even selecting which template to use is something to consider before you spend time building. To end up with a build you can be proud of, plan ahead.

On the other hand, your initial build should be an exploration of how the build system works. Because you can easily reclaim all you have spent on a build, when you unmake it, playing around with the tools is almost painless. You will learn along the way, and your mistakes do not cost you gold.

Build Tools

 * The Shovel Tool, that does the room handling
 * The Magic Marker Tool, that does the string handling
 * and the all important Map Tool that lets you check your surroundings

Where to Build
There is a restriction on how nearly player builds can be created to other builds on the terrain map. The current minimum distance is 3 grid tiles. When you check the map for nearby builds, any distance of 3 or less is too close.

Here is an example of commands used to check the map for obsticles:
 * "use the map" to activate the map feature
 * "north" to look for nearby builds
 * "more" to check farther out
 * "go south" to close the map feature