Characters

=Player Characters=

How characters differ comes in many forms. The mercenaries you start with and those you may hire into your group may be a variety of genders, races, and classes. Each individual will also have their own stats to determine their performance rates. Some of these traits are fixed from the point of the character being created, but many others can be altered.

Registry Office
Out on the terrains, you can find a tower or castle and enter it. Any office found inside will have an exit to a registry office. There you can change the character name and character gender for your active group member.

Races
A character's race cannot be altered, however, characters can be hired and fired without cost.


 * Dwarf
 * Elf
 * Half Elf
 * Half Orc
 * Human

Classes
A character's class cannot be altered, but mercenaries of specialized classes can be found with some effort.


 * Fighter
 * Paladin
 * Ranger
 * Thief

Stats
A Wizard Shop provides a powerful service that lets your active group member improve any 1 of their stats by 1 point for a large sum. The shop may be revisited, and each stat can be raised to a maximum of 18. That natural stat can then be improved by the use of enchanted equipment.


 * Strength
 * Dexterity
 * Constitution
 * Intelligence
 * Wisdom
 * Charisma

Scores
The most flexible traits for any character are the scores that advance with experience. Most obviously, each level of experience will improve a character's hit points. Less obviously, however, other scores will also improve along with advancement in levels.

Equipment
Even newly hired mercenaries come with equipment that alters their scores relating to offense and defense. With sufficient quantities of gold, however, it is a simple matter to equip a newly hired mercenary with the very best armors and weapons. Still more stat buffs can be gained by also equipping magical items. The total scores gained by all that inventory can be truely transformative.


 * Equipment Slots
 * Encumbrance
 * Weapon Damage
 * Armor Class